Maui- Plugin.Maui.Audio
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Plugin.Maui.Audio
Plugin.Maui.Audio
provides the ability to play audio inside a .NET MAUI application.
Getting Started
- Available on NuGet: http://www.nuget.org/packages/Plugin.Maui.Audio
API Usage
Plugin.Maui.Audio
provides the AudioManager
class that allows for the creation of AudioPlayer
s. The AudioManager
can be used with or without dependency injection.
AudioManager
Dependency Injection
You will first need to register the AudioManager
with the MauiAppBuilder
following the same pattern that the .NET MAUI Essentials libraries follow.
builder.Services.AddSingleton(AudioManager.Current);
You can then enable your classes to depend on IAudioManager
as per the following example.
public class AudioPlayerViewModel
{
readonly IAudioManager audioManager;
public AudioPlayerViewModel(IAudioManager audioManager)
{
this.audioManager = audioManager;
}
public async void PlayAudio()
{
var audioPlayer = audioManager.CreatePlayer(await FileSystem.OpenAppPackageFileAsync("ukelele.mp3"));
audioPlayer.Play();
}
}
Straight usage
Alternatively if you want to skip using the dependency injection approach you can use the AudioManager.Current
property.
public class AudioPlayerViewModel
{
public async void PlayAudio()
{
var audioPlayer = AudioManager.Current.CreatePlayer(await FileSystem.OpenAppPackageFileAsync("ukelele.mp3"));
audioPlayer.Play();
}
}
AudioPlayer
Once you have created an AudioPlayer
you can interact with it in the following ways:
Events
PlaybackEnded
Raised when audio playback completes successfully.
Properties
Balance
Gets or sets the balance left/right: -1 is 100% left : 0% right, 1 is 100% right : 0% left, 0 is equal volume left/right.
CanSeek
Gets a value indicating whether the position of the loaded audio file can be updated.
CurrentPosition
Gets the current position of audio playback in seconds.
Duration
Gets the length of audio in seconds.
IsPlaying
Gets a value indicating whether the currently loaded audio file is playing.
Loop
Gets or sets the playback volume 0 to 1 where 0 is no-sound and 1 is full volume.
Volume
Gets or sets whether the player will continuously repeat the currently playing sound.
Methods
Pause()
Pause playback if playing (does not resume).
Play()
Begin playback or resume if paused.
Seek(double position)
Set the current playback position (in seconds).
Stop()
Stop playback and set the current position to the beginning.