html2canvas

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该脚本允许您直接在用户浏览器上截取网页或其部分的“屏幕截图”。屏幕截图基于DOM,因此可能无法100%准确地反映实际表示,因为它不会制作实际的屏幕截图,而是根据页面上可用的信息构建屏幕截图。

https://github.com/niklasvh/html2canvas


JavaScript HTML renderer

The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page.


How does it work?

The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements.


It does not require any rendering from the server, as the whole image is created on the client's browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin.


The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made.


Browser compatibility

The library should work fine on the following browsers (with Promise polyfill):


Firefox 3.5+

Google Chrome

Opera 12+

IE9+

Safari 6+

As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported.


Usage

The html2canvas library utilizes Promises and expects them to be available in the global context. If you wish to support older browsers that do not natively support Promises, please include a polyfill such as es6-promise before including html2canvas.


To render an element with html2canvas, simply call: html2canvas(element[, options]);


The function returns a Promise containing the <canvas> element. Simply add a promise fulfillment handler to the promise using then:


html2canvas(document.body).then(function(canvas) {

    document.body.appendChild(canvas);

});